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(1 edit)

Found another issue today: If the game "crashes" (i.e., Game Maker pops up an error window), window_frame_host.exe doesn't exit and just sticks around forever.

Also, if I'm in full-screen (via window_frame_set_fullscreen(true)) and I'm not running through the IDE/runner (found in a YYC package build specifically) game maker's error popups show behind the game so I can't see them and I can only close them or exit the game by pressing "enter"

(1 edit)

Fullscreen simply hides away the frame window and runs the regular fullscreen, so I'm not sure if that's something on my part or a more general Windows quirk.

There is in-progress work to make the DLL spawn a secondary thread instead of a separate process (which fixes oddities related to that), but that involves rewriting entirety of the code so may take a bit before it's out.