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Hi! Sorry that was unclear: indeed, it means "their maximum potential Sanity points are 20 minus permanent Sanity point loss". Good catch!

Deleted 13 days ago
(4 edits)

Hi Alexandre - just so I fully understand: if my character permanently loses 2 Sanity Points - thus reducing his maximum Sanity score from 20 to 18 - I could still choose the "Gain 2 Sanity Points" option during the Character Advancement phase and restore my maximum Sanity from 18 back up  to 20, correct?  

No, your new maximum would be 18.

Deleted 12 days ago

Hi Alexandre,

I am sorry to keep asking, but I am still a bit unclear and I want to ensure I fully grasp how permanent Sanity loss affects both current totals and maximum caps. Could you confirm if the following example is correct?

Scenario: William (Starting Sanity: 10 | Max Cap: 20)

  1. The Loss: William learns a spell (-1 Permanent SAN) and sees a ghost (-3 temporary SAN).
    • Current SAN is now 6.
  2. Recovery: He rests and rolls a 6 for recovery.
    • Result: His SAN returns to 9 (not 10), because his "base" was reduced by the permanent loss. His Max Cap is now 19.
  3. Advancement: He spends XP to "Gain 2 SP."
    • Result: His new current SAN total becomes 11. His Max Cap remains 19.

My Interpretation: Permanent Sanity loss acts as a reduction to the starting "floor" and "ceiling" of the character's Sanity, effectively shifting all future calculations down by that amount.

Does this match the intended game mechanics, or am I missing a nuance?

Thanks Alexandre!

That looks alright!

Thank you Alexandre!  Sorry for all the postings but I am glad I understand it correctly.  I sincerely appreciate your help!  You write terrific games and are a favorite in my local group.  Between us, we own and/or have played many of your games.  They are great stuff!

You have no idea how that makes me happy, thank you and send my best to your group!