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Hi Alexandre,

I am sorry to keep asking, but I am still a bit unclear and I want to ensure I fully grasp how permanent Sanity loss affects both current totals and maximum caps. Could you confirm if the following example is correct?

Scenario: William (Starting Sanity: 10 | Max Cap: 20)

  1. The Loss: William learns a spell (-1 Permanent SAN) and sees a ghost (-3 temporary SAN).
    • Current SAN is now 6.
  2. Recovery: He rests and rolls a 6 for recovery.
    • Result: His SAN returns to 9 (not 10), because his "base" was reduced by the permanent loss. His Max Cap is now 19.
  3. Advancement: He spends XP to "Gain 2 SP."
    • Result: His new current SAN total becomes 11. His Max Cap remains 19.

My Interpretation: Permanent Sanity loss acts as a reduction to the starting "floor" and "ceiling" of the character's Sanity, effectively shifting all future calculations down by that amount.

Does this match the intended game mechanics, or am I missing a nuance?

Thanks Alexandre!

That looks alright!

Thank you Alexandre!  Sorry for all the postings but I am glad I understand it correctly.  I sincerely appreciate your help!  You write terrific games and are a favorite in my local group.  Between us, we own and/or have played many of your games.  They are great stuff!

You have no idea how that makes me happy, thank you and send my best to your group!