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(+1)

Congratulations on the game!

I really liked the concept and its execution. I wish I could have held down to move my character instead of tapping repeatedly. And in the first level, I couldn't get out of the room (kitchen?) I entered to steal the fridge because an "invisible wall" appeared on the way and prevented me from going back.

The visual design is quite nice, I liked the level design, it's not a simple game. If we had a rough minimap of the house we entered to rob, we could have developed strategies to make the best use of the limited time. Considering the limited time of this game jam, it's not something I would give negative points for. But I hoped it would have been included.

Thanks for your feedback! Unfortunately I didn’t have enough time for proper playtesting so I’m aware that the balance may not be perfect and there may be bugs I didn’t notice. As for the map, my idea was to achieve the sense of unfamiliarity by forcing the player to explore this space on their own and in the dark, so if it’s only a matter or limited time, I’d rather increase the time but leave exploration aspect untouched :)