Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This game had some very pretty moments. The giant spider bot was my favourite, seeing him move into the water was impressive. I am wondering whether everything was animated or if you guys did all the movements procedurally. The flow was immaculate. I must say the ship has heavy NMS vibes, along with the start I just thought I was playing NMS anyway.

The audio could have had some more love with extra sounds to make things feel more alive, but even with what was there, it was still really good.

It was a really beautiful experience!

(+1)

The animations are fully procedural. They are all mostly based on 2 scripts: a "tail" animator and a legs animator (based on unity's two bones IK), then the creature are moved using unity's SplineAnimator. There are also a few very simple rotations and translation tweening scripts.

Wow thats cool! It's something I really want to try and do in the future