That’s awesome to hear!
A classic beat ’em up like Final Fight is exactly the kind of vibe I love working with 👊
Yes, I do plan to release 2D tiles and backgrounds for this style. I actually already have part of a stage done that I use to test my characters, along with some interactive objects that could be used in-game.
The only challenge is that beat ’em up stages are usually large and quite time-consuming to build properly — especially if I want to keep the quality high and add enough variation.
An urban-themed pack is definitely something I’m interested in developing. Streets, alleys, subway vibes, destructible props… it fits perfectly with the characters.
Thanks for the motivation — feedback like this really helps me decide what to focus on next!