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Thanks for your comment; I always try to take in criticism and see how I can improve. Speedrunning is almost always going to be in any game, but here I didn't think of that as one of my focuses. I made this game for a game jam where the themes were donuts and war zones, so I wanted an equal focus on platforming and shooting. Having enemies plummet to their deaths often would take away from the latter category. I appreciate your feedback though.