I want to like this game but the various 'cycles' you have to do each day are kind of tedious, compared to similar games a work + train + social cycle would take much fewer clicks and scrolling than this does. I think the game could benefit from a quick menu for the job and less screens just to talk to someone for relationship points.
Like take starting as a Barista. You wake up. Click to go to the district, click to go to coffee, click to examine banana banana, click to talk to them, click the option you want, then you have to click to leave the chat area, then click to leave her interact page, then click work, then click yes you would like to work, then you're greeted by the work total page, and then it spits you out back to the work page where you're told that you already worked today so you have to click to leave that page.
Its just overly tedious.
Viewing post in Sunfish City - a trait swap game v0.26.1 comments
The problem with that is the current hourly jobs are essentially filler until I make them into jobs with actual mini-games. So I have no reason to change them currently. Also, all content is optional, so you don't actually have to work an hourly job to make money. In fact, as it stands, the hourly jobs are the worst ways to make money.
Also, I wouldn't quite call this a "work + train + social cycle" game, that really only scratches the surface of the actual content in the game. I'd even say those are the systems I've put the least work into so far.