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(+1)

The menu UI already set the tone, super clean and polished. And I really dug how it respawns you close to where you died. That alone keeps a 3D platformer from getting frustrating. The A/B dial mechanic is a cool core idea. Swapping between blue/orange and seeing the world shift felt good every time. I also like the little details, like the music change when switching modes and the camera cuts showing which lock a lever opened. There were some fun mechanics layered in too. Throwing a box to reach higher spots, using the bomb to create a wind stream, it kept evolving without feeling bloated.

Ran surprisingly well in WebGL too, especially for 3D. Visuals were pretty, SFX felt responsive, and the pacing/tutorial-through-discovery was handled really well. Never felt lost, never felt stale. This was a really cool and fun game.

(+1)

Ahh all the credit for the music and sfx goes to kel
He really nailed the music transitions imo

Im actually glad you had such a good time with exploring, puzzles and the platforming
Aloot of ppl struggled and faced many bugs xD

Im just glad that even other ppl CAN play the game without facing many problems haha
But that has to be rare cuz there are MANY problems still 

Anyways, thanks alot for the kind words. I really appreciate them!
Im glad you enjoyed the game this much :)