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Hello. Thank you for playing and the feedback! I'll try my best to respond.

The decision to combine bellows and wheels seemed extremely unusual to me. Personally, I find this extremely strange, though. Perhaps this is somehow written into the lore or maybe I just don’t understand something.

This just comes down to the aesthetic choices of the mecha designs in this universe. While perhaps unusual, I think combining legs and wheels makes for interesting visual designs while retaining speed and the style of movement seen in the gameplay.

Another strange thing is physics. Sometimes the mech does not feel like a big killing machine, because this machine can be pushed by a larva or an enemy several times smaller than the player.

Certain things such as scale and movement have been exaggerated for gameplay and readability purposes. It's pretty far from a realistic game like a simulator.

Be that as it may, Project Landsword is exactly the game I've been looking for for so long. and I hope that the game will continue to develop. Personally, I would like to see more variations of weapons, hulls and the like, as well as several classes for mechs (something like heavy, medium, light, support) and AI of allies on some missions (for example, on particularly large maps), as well as artillery weapons.

All of these things are being worked on, particularly AI allied units and larger maps along with new weapons. I know development and updates have been slow, but progress is still being made.

I hope my comment is not too long, thanks for your attention and good luck with the development of the game :D

Thank you again!