Please forgive me for any errors in the text as I am using a translator.
Dear Project Landsword developers, I was delighted after completing this game. True, there are still a couple of controversial points. in this comment I want to share my opinion and am not trying to insult or belittle this wonderful game.
PROS:
Perhaps we should start with the good, Project Landsword offers unique gameplay based on the possibility of COMPLETE map destruction, interesting enemies and fast-paced combat.
It is also worth mentioning that weapons in this game are not just “another way to destroy the enemy”, weapons in the game open up new tactics and play styles
CONTROVERSIAL POINTS:
The decision to combine bellows and wheels seemed extremely unusual to me. Personally, I find this extremely strange, though. Perhaps this is somehow written into the lore or maybe I just don’t understand something.
Another strange thing is physics. Sometimes the mech does not feel like a big killing machine, because this machine can be pushed by a larva or an enemy several times smaller than the player.
I would like to see the mechanic ramming or attacking the enemy, this would allow me to feel the mech as a full-fledged unit created for survival alone.
What I would really like to see in Project Landsword.
Be that as it may, Project Landsword is exactly the game I've been looking for for so long. and I hope that the game will continue to develop. Personally, I would like to see more variations of weapons, hulls and the like, as well as several classes for mechs (something like heavy, medium, light, support) and AI of allies on some missions (for example, on particularly large maps), as well as artillery weapons.
I hope my comment is not too long, thanks for your attention and good luck with the development of the game :D