The music fit the game style quite well. I liked the premise. It didn't really seem like speed was much of a factor, some external pressure would add a lot to the game. It's a great start though and impressive for a week of work! Great work!
Viewing post in The Bureau of Impossible Structures jam comments
The main goal was to have a day-like vibe like in the original game where you had to finish a set amount before the day was over but worked on the other stuff a bit too long that I didn't get to finalize the day actually ending
But this would be on my list when I come back to development
Thanks for playing!