Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I'd prefer it kept short and focused. Have another jam running in the background with four weeks of development time, and it's starting to feel like a real project which is not really what a game jam is supposed to be in my mind. Stick with the five hour limit, even if it doesn't work for some time zones.