Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

Thanks for the comments, Beth…!

For a future release, I’ll see what can be done to make the health track more relevant. Maybe a simpler, three state health track ought to help: “Healthy, Wounded, Defeated.”

The more I’ve thought about it, the more I want to explore extending the game to embrace the idea of a “spirit of the swamp,” something like that, where the Creature is just one aspect. I am thinking of developing the idea of overrunning the human’s Camp with vegetation or swamp waters or something. This might be a mechanical way to utilize the extra dice you’re talking about, in addition to the random events you suggest.

I appreciate all this feedback and positivity from both you and Angel! Now that I’ve had a little distance from the design time constraints I think I can really stretch out on this one.

(+2)

Oh nice, those are super clever ideas! I love that, a focus on not only the ship itself, but dealing with their camp. It makes perfect sense, as those at the camp could simply come again, or the loss of the ship would make them even angrier. I love that you've got ideas that not only improve on the mechanics, but also tie in thematically too, that's really cool!

I'm not at all exaggerating when I say that I'm looking forward to seeing what you do with it :D If you have a mailing list or if you plan to email playtesters later when you get the next version done, I'm happy to play it again and check it out! We're at bethandangelmakegames@gmail.com :D

- ✨Beth