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(+1)

I think this is a nice implementation of the theme and the main mechanic feels pretty unique. I’m impressed that almost all of the assets are original! You did a great job building out the world.

I found the first part of crossing the stone bridge the most difficult of what I played, because the targets were pretty small and I kept slipping off the edges. Otherwise, I enjoyed the process of looking for all the levers and was able to find all of them on the second level.

Unfortunately, I got stuck in a bug on the way to the last one that the manual respawn button didn’t fix. Adding a gif because I found it a little funny XD (my game’s got its own bugs, so i figure it’s best to just laugh and learn)

Kudos to your team on making a cool thing! And don’t take criticisms to heart, we’re all learning as we go :)

ohh lmfaoo how did that even happen xD

Im ACTUALLY curious as to what happened, where it happened and how it happened 😭
And im surprised that the force respawn didnt work.. It SHOULD, did you not hold the button and let the bar fill?

Or maybe you got stuck like that INSIDE a checkpoint? I have no idea whats going on xD

Anyways, Id love to  get more info on the bug, but thanks soo much for the kind words and the feedback :)
Really appreciate you trying it out :D

From what I remember, I was on my way to the lever after the lava where the rock platforms would move in and out from the walls. I fell somewhere along the way and the spinning started. I was able to trigger the “you died” canvas by holding R but it put me back in the same spot and was still spinning, so maybe it was a checkpoint? I noticed that whenever I hit ESC to get control of my pointer back to scroll through the game’s page the spinning would stop, but then when I clicked back in the spinning would start back up again, so it might be an issue with how it’s reading the mouse position?

I’ve never worked with mouse-based cameras tho so I haven’t a clue XD best of luck!