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(1 edit) (+3)

I really loved the visuals, gave me an immediate good impression even just seeing the screenshots before opening the game. It's a cute game full of charm. Reminds me of old "choose your own adventure" books. 

I personally prefer games that have a bigger focus on gameplay, and if not, the story has to have a really strong hook - like a mystery I'm dying to get to the bottom of. That's not very constructive feedback, though. 

One thing I could suggest is to make each location as unique as possible. One village had two goblins I traded with, then the next village I encountered had the same. I know it's a jam so time is limited, but a quick win for example: the second village you could remove one goblin from the art and give a new opening line like "Did you meet my brothers at the trading post down south? I miss them." A little extra detail and variety added to your world with not too much effort. 

But the bottom line is: you've made a really lovely game here! You had a clear vision and you've achieved it well, I can appreciate that and still enjoyed my time with it! Nice work :)  

(+3)

Great idea here, you're absolutely right. Both about the story hook and tying some other details together

(+2)

Thank you very much for your feedback. I'll definitely use them in the future games :)