Thank you for taking the time to give some feedback!
I completely agree with you on most of your takes. I was going into the UI design with the kind of "green glow, early computers" idea but I think I went too far into making everything dark and simple. At one point everything had labels and was much brighter and I moved away from that to make it a bit more atmospheric and looking back, I probably need to find a middle ground.
The resources spawning was the last thing I wanted to polish up before submitting and then I ran into the fact the web export from Godot uses a different renderer and it blew up all of my lighting. In my scramble to get that fixed, I truly ran out of time to make the resources behave like I would want them to. I like the idea that as your ship upgrades, the resources will be spread out a bit more but also more valuable so that the upgrades feel worth getting.
I appreciate your time and your kind words!