I noticed that when you get far from the enemy, they are unable to shoot at you, but you can still shoot at them, making it very easy to beat them :) Regardless, I enjoyed playing! Good job on getting small details like the gun recoil into the game! As for feedback, I would love for the character to move a little faster since it is an action game. It would also be cool to make the bullets different for the different guns to make them stand out a bit more. Overall, good work!
Viewing post in Tactical Fog jam comments
I was going to do the units will chase down either side when their target is far enough, but was not enough time to implement this, so I made them standing still shooting at distances to not make player side gets overwhelmed. Thanks for the feedback on these several different aspects, may implement them in next update when I have time.