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Your layout work is absolutely incredible! It's an absolute delight to read through. You also make good use of the urban exploration theme. However, I don't think you make great use of the "drone war" theme. Your take on the "drone war" needs to more embedded into the scenario. 

The mission is straight forward for the system that you've paired it with, but the actual mission itself is maybe a little too basic and straightforward. Just escape into the night market and get away from the cops. It could really use some kind of antagonist threat that ratchets up the tension and pushes things forward for the escape. Or you introduce some side objectives that incentivize the players to see all the dungeon areas. The random encounter table is pretty solid.

>However, I don't think you make great use of the "drone war" theme.

Completely fair. I didn't really write it with that in mind, and didn't add that to the thing until aftwerwards, when I was reading and reviewing some of the other submissions, and saw that some of their theme  usages were also kinda tenuous

I was quite pressed for time to get it done under the deadline, since I started so late, but I'm thinking I might do a version 2, where the Hunter-Seeker drones are more of an actively pursuing threat, rather than just another random encounter on the table, and where there's more connections between the different inhabitants of the undercity, and side distractions. But that version won't be a two evening, one-sheet affair, I'm sure. Thank you so much for the feedback!