Your layout work is absolutely incredible! It's an absolute delight to read through. You also make good use of the urban exploration theme. However, I don't think you make great use of the "drone war" theme. Your take on the "drone war" needs to more embedded into the scenario.
The mission is straight forward for the system that you've paired it with, but the actual mission itself is maybe a little too basic and straightforward. Just escape into the night market and get away from the cops. It could really use some kind of antagonist threat that ratchets up the tension and pushes things forward for the escape. Or you introduce some side objectives that incentivize the players to see all the dungeon areas. The random encounter table is pretty solid.