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(1 edit)

Regarding #5, yes they were specific NPCs. One was the green quest-giving woman in front of the town hall in the main town. I forget her name. Another was the juicer in the main town. I forget her name as well. I don't remember the third one

Also I forgot to mention, there's ghost NPCs. 

There were like 3 anachronistic uninteractable NPCs that had no hitbox. 

One was a purple-haired questgiver that stood in front of the market. Her sprite was rendered at the beginning of the game but her character spawned after interacting with the mayor and getting the quest with the goblins. 

Another was the green-clothed woman who took me to see the mayor in the first place. Her sprite lingered in the main room of the town hall after her use was served and she wasn't there anymore. 

Another was the black-clothed black-haired party member the mayor sends to help us. If you leave the mayor's office and come back, her sprite will still be in the top right of the room despite her standing right behind you 


Also the alcoholic drinks don't seem to work on party members. It makes them drunk but it doesn't fizz them up 

Also if it's at all possible mayyyyybe there should be another stage of inflation between stages 3 and 4. It feels like the characters kinda fwoomp up suddenly when going between those sprites. But this one is extremely low priority it does not matter that much

Also I wanna cork the goblin queen ehehehe

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These are all known issues and will be fixed sometime in the future! I don't plan on adding any more sprite stages ever, though. They already take a ton of work for each outfit. 

Edit: I made the gap between these two larger as well as the jump between stage 3/4 is when the physics start to change (such as technically being floating and all that) so I felt that a larger gap would fit best here :)

Fair enough with the sprites 


Actually you can't cork like ANY of the goblins. I only mentioned the queen but it's like all of them. Is that on purpose?

No, I was unaware of that! I'll look into it!