No, I was unaware of that! I'll look into it!
Verblimp
Creator of
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These are all known issues and will be fixed sometime in the future! I don't plan on adding any more sprite stages ever, though. They already take a ton of work for each outfit.
Edit: I made the gap between these two larger as well as the jump between stage 3/4 is when the physics start to change (such as technically being floating and all that) so I felt that a larger gap would fit best here :)
1. Thank you! :)
2. I'll add a warning to recommend saving your game or something to it. The game's auto-save is super jank but the few alternative auto-save plugins I tried were even worse 😩
3. I plan on expanding most of the interactions that only work on the player to other party members in future updates. I'll probably do the bong too but it was mainly just a birthday gift gag for somebody.
4. The minigames are very buggy, yeah. I'll be rescripting them to be less laggy soon & fix the issues. A lot of specific interactions with props like that haven't been added yet since I'm planning on rescripting how NPCs are handled in 1.3, and plan on syncing all those items up for them then!
5. Was it any NPC in specific, or just a bunch of them?
6. Noted!
7. The prisoner was meant to be inflatable, but I had to restore a back-up at one point and that got cut by mistake. They had two more prison interactions with your cellmate, but I'll need to add them back in at some point.
8. I plan on adding a map in 1.3 if possible, but I'll also be reworking the map then and it'll have more obvious directions & landmarks to make getting around easier. Think roads and structures!
9. I plan to whenever she's made inflatable >:)
10. I've got plenty more of these planned, though largely as sidequests more than anything. For specific NPCs (named ones) you try to inflate there'll be more of these, though!
I didn’t touch the exp gains or anything in the last few updates haha. It probably helped that I added the option to start with a class instead of having to find them in the world.
As for combat balance the next update will be both massive stat overhauls, and complete combat reworks for the classes so balance feedback on the current build won’t be super useful!
For EXP rates, you're supposed to gain experience through doing activities such as questing. The weights for different activities is relative to the main questline, which should keep your main class on level for the quests you're doing!
As more content is added, such as bounty hunting and the endless dungeons, leveling alternate classes will become much easier.
I didn't boost the EXP rates for stuff like popping enemies for the first release since there isn't much in the way of combat in side quests outside of the main storyline, so it felt unnecessary.

