Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Verblimp

72
Posts
1,107
Followers
1
Following
A member registered Sep 28, 2023 · View creator page →

Creator of

Recent community posts

No, I was unaware of that! I'll look into it!

(1 edit)

These are all known issues and will be fixed sometime in the future! I don't plan on adding any more sprite stages ever, though. They already take a ton of work for each outfit. 

Edit: I made the gap between these two larger as well as the jump between stage 3/4 is when the physics start to change (such as technically being floating and all that) so I felt that a larger gap would fit best here :)

1. Thank you! :)

2. I'll add a warning to recommend saving your game or something to it. The game's auto-save is super jank but the few alternative auto-save plugins I tried were even worse 😩

3. I plan on expanding most of the interactions that only work on the player to other party members in future updates. I'll probably do the bong too but it was mainly just a birthday gift gag for somebody.

4. The minigames are very buggy, yeah. I'll be rescripting them to be less laggy soon & fix the issues. A lot of specific interactions with props like that haven't been added yet since I'm planning on rescripting how NPCs are handled in 1.3, and plan on syncing all those items up for them then!

5. Was it any NPC in specific, or just a bunch of them?

6.  Noted!

7. The prisoner was meant to be inflatable, but I had to restore a back-up at one point and that got cut by mistake. They had two more prison interactions with your cellmate, but I'll need to add them back in at some point.

8. I plan on adding a map in 1.3 if possible, but I'll also be reworking the map then and it'll have more obvious directions & landmarks to make getting around easier. Think roads and structures!

9. I plan to whenever she's made inflatable >:)

10. I've got plenty more of these planned, though largely as sidequests more than anything. For specific NPCs (named ones) you try to inflate there'll be more of these, though!

(1 edit)

The only plugin that's used for the body inflation is Yanfly's Weak Enemy Poses for combat sprites, but you can do it with vanilla scripting just as easily :)

There's a map screenshot posted in the discord but not any in game. I plan on adding a minimap in 1.3 when I redo most of the game's map!

You'd have to make your own sprites. The ones labeled custom in the game files are just placeholder sprites.

idk

(1 edit)

If you go like two or three areas south from the village and go west through the hills you'll find it! (Assuming you mean Sentinel guild haha)

You'll need to make a pickaxe and use it on the big boulders around the map!

You already can. Use a pin on the balloon.

It is now! Sorry for the delay :)

Ah, you can press "C" with an item selected from the hotbar (select it to the slot by hitting "Q"). There's a tutorial on it in game in the glossary!

It'll be fixed in today's patch! For the lipstick you should be able to just select it and use it on NPCs like the normal pump.  

There are not, my apologies 😩

You can craft a cork to use on them to keep them from resetting! Should be available just from the inventory crafting I believe.

Thank you for the compliment! There'll be another race in 1.2 (a half wolf race), but after that there won't be any more for a few updates. 

Select it in your hotbar (Hit Q after pressing the corresponding #) then press W to place it.

You can use items or go to one of the golden statues in town and pray to deflate!

Oh, thank you for letting me know! I'll fix it in the next hotfix later today.

RPG Maker MV has a weird issue where if your cursor is hovering over something else that is selectable on screen you can't select something else. I've gotten a few reports for the same issue and it's typically that issue! If you move your cursor over to the Poppet it should be selectable

Popping is a core component of the game. I don't plan on ever adding a toggle

Did you mess with the game files at all? The debug menu can cause a crash if you scroll too far in it due to a plugin error, but that shouldn't cause the hud image to not load. 

I'm not sure what would cause that off the top of my head if you're playing on PC.

The first part is a known issue and will be fixed in the next update. As for the second part, Camp Shroud is the little camp along the river just before you get to the goblin settlement.

Stuff about the length of the bad end at the manor if you get caught outside! For the jail it'll mostly be stuff like being paraded around town or popped in front of a crowd.

You could always make a new email and keep an account on there until you get your other account wiped

for Swelladia? In the later half of April! I've got about two more weeks of stuff to do then there's a 2 week delay before finished updates go public for more bug testing

It was, my apologies😔

It was, sorry 😭

REAL AS FREAK!!11!111!!!!

The Myth of Sisyphus. An Allegory About the Human Condition… | by Ferris  Watt | Medium

I don't plan on it, unfortunately. People have reported having success emulating it on Android using JOIPlay, but that's not something I actively work to make support for.

Okie dokie lol, rip 😔

No to the pregnancy part, but yes to the second part.

(1 edit)

Thanks for the helpful feedback! I’ll up the contrast a fair bit. They were originally distinctly colored but they ended up looking like play-dough.

Thanks for letting me know! 

I'll take a look! Thanks for letting me know!

I didn’t touch the exp gains or anything in the last few updates haha. It probably helped that I added the option to start with a class instead of having to find them in the world.


As for combat balance the next update will be both massive stat overhauls, and complete combat reworks for the classes so balance feedback on the current build won’t be super useful!

I'll make stamina & mana passively recover outside of combat in the next update! Currently you'd need to use items, though.

For EXP rates, you're supposed to gain experience through doing activities such as questing. The weights for different activities is relative to the main questline, which should keep your main class on level for the quests you're doing! 

As more content is added, such as bounty hunting and the endless dungeons, leveling alternate classes will become much easier.

I didn't boost the EXP rates for stuff like popping enemies for the first release since there isn't much in the way of combat in side quests outside of the main storyline, so it felt unnecessary.