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Starlo

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A member registered Sep 07, 2019

Recent community posts

1. Eh, I guess I've never had to transfer save data between updates before so I wouldn't know

2. I may be stupid

3. Even with the calorie keys, if someone is disabled in such a way that they are incapable of being good at the game, it's possible that they'll never reach the first one at stage 16. Even then, it would still probably be very rare for them 

4. Fair enough

5. Oooh, interested in seeing that in the next update

I enjoy the game a lot, and I've unlocked about %95 of the gallery, but I'd like to suggest some addendums for future updates

1. Create a function to transfer save data between game updates. I wouldn't want to restart from the beginning with achievements and unlocks if you come out with a new major update 

2. Add a "one-handed" mode. The up arrow key would shoot and the down arrow key would use GP

3. Some disabled people may be physically incapable of playing the game good enough to unlock much of the content. The cheats do not solve this as they disable achievements and unlocks. Add one more cheat that "allows unlocks and achievements to be earned even with cheats on". This could have a pop-up saying it's Ill-advised to use unless you're really bad at the game 

4. You've likely already thought of this already, as it's mostly a technical issue, but allow shifting sugar to use any of the power-ups that other characters may use so that she's more interesting to play as. Also, in lieu of adding voice lines, make her facial expressions more exaggerated than any other character 

5. This is purely cosmetic, but maybe add an Easter egg where clicking the character on the main menu will cause them to inflate/get fatter, and doing so again will pop them, allowing a different character to show up on the main menu screen

This is a fun tycoon, But the super convergence is currently unreachable in a reasonable amount if time. I would recommend adding more upgrades, maybe more constellations even. But at maximum efficiency in automation, I had left my computer running overnight and made only about 600k light. There needs to be more things to do before the Super Convergence, but until then, I can't complete the game.

This thread will be entirely about talking about the quirks or appearances of the characters you can meet in the game. Feel free to talk about anyone, from the blacksmith to the scientist to Molder. I'll start with some girls. 

The Royal Advisor is nothing. Any personality I try to extrapolate from her can be explained by like, just being kinda helpful. She seems to like tariffs though? And I can tell she enjoys when people come to the kingdom but like, that's it.

The Witch is cute but like she takes all my money, and like, she does good things with it, and I experienced the consequences of angering the spirit realm firsthand but- It costs so much to keep them at bay and I Do Not Think The Witch Needs That Much Money. I swear she causes the problems that I pay her to solve or something. 

The Gardener is a Druid. Like she makes people out of plants, she is magic. She is also very polite. And pretty. I don't see much personality in her though, other than she loves plants.

And Madame Abeille... To be honest, she's the entire reason I made this thread. I love her design. The muted shades of black and yellow work really well together and I like the honeycomb headband. She's short, she's stout, she loves candy, and I don't want to say I simp for her but I DO give her money whenever she asks for it so like. idk I just. want to draw fanart of her. Idk why my brain latched on to her specifically but it did and now I'm stuck thinking about her so like- 

Anyways continue this thread with characters you like, ok? ok

TBH The candy girl is more than worth it she's cute. 

Also she does open a candy business eventually and its more profitable in the long run

Can I ask- Does the NULL cube or the SCP-686 milk do anything in the game? I imagine that the milk increases breast size but I have no visual indicators or stats I can look at to confirm that. I have no idea what the Null cube might do

If you don't mind, I'd like to suggest some possible additions, in the form of Modes; 

Casual Mode: Everything is easier. Cake doesn't hurt you when it attacks you and you're already full, Coke and Mentos are more potent, enemies do less damage, have less defense, and contain more "FD". Also, the mimic in the boss room is a real sack instead.  Intended to better enjoy the fetishy aspects of this fat fetish game.

Competitive mode: Exact opposite of casual mode. It's harder to fill yourself up, enemies have more defense and attack, However, when eating things that increase defense and attack, they do so slightly more than normal. Intended to play into the "game" part of this fat fetish game 

Hardcore mode: Exactly like how the game currently is except sacks cannot heal you when you sleep, so you have to use the hearts, and if there are no hearts, then you can't heal. 

Also maybe add the ability to continue playing once you eat the boss in the Boss Room 

Actually now that I think about it, there's an unfair amount of enemies in the boss room, maybe you should just make the mimic into a real sack, or make it so that defeating a mimic turns them INTO a sack, or something, cause that could fix the balancing issue of the boss room pretty easily

This would all have to be a whole update by itself tho, so like, if you decide to do any of this, take your time and stuff

Ok so I got the nil ending and true beggining but how do you get the space ending

There is, I'm not sure if there's another way to do this, but if you, AFTER getting the nil ending, go to "Memories" and go to the last page. Once you do this, select "Partially erase memories". This unlocks new dialogue. Pick all the bottom options until you're at scenes you haven't seen any version of, like Time and Space staring at each other lovingly, with Space's hands on Time's shoulders. At this point, just do what you want, leaning toward a good ending of course. I might be missing some things or mixing up some things so go ahead and experiment with details I haven't covered.

Little suggestion, add a sprint option. I've been in one too many situations where the monster is literally around the corner and I worry I might have a heart attack before he gets eaten. So its not too easy, make sure he can only run for a limited time.