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(+1)

Yeah, the controls were...subpar, to say the least so i'll try explaining what happened a bit quickly

- I used a library for the input so that the game also had some neat gamepad controls and such

- I mapped it to backspace cuz it was also gonna be used for leaving submenus on a menu and stuff, and I thought "well I will probably have time to add key rebinding at the end right?"

- turns out, I didn't, so I ended up leaving the control scheme in there

yeah, basically it was all due to time constraints, and we are planning to fix that on a post jam update alongside some bugs and unimplemented assets lol

Thats great news! I will definitely try again. I have a bone to pick with the guy on the matress :P I really tried to beat them I really did. What engine did you guys made the game in ? 

(+1)

we made the game in gamemaker ^^