Yeah, the controls were...subpar, to say the least so i'll try explaining what happened a bit quickly
- I used a library for the input so that the game also had some neat gamepad controls and such
- I mapped it to backspace cuz it was also gonna be used for leaving submenus on a menu and stuff, and I thought "well I will probably have time to add key rebinding at the end right?"
- turns out, I didn't, so I ended up leaving the control scheme in there
yeah, basically it was all due to time constraints, and we are planning to fix that on a post jam update alongside some bugs and unimplemented assets lol