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(+1)

Ohh maaaan. I enjoyed the game till I got to the boss fight. Whyyyyy, WHY the gun is under backspace of all the keys available on the keyboard o.O? why not put jump on up arrow and let us fire with space? IF not for that minute decision I would absolutely love it, platformers are my fav genrea. But nothenless I like wacky ideas, thejapanese novel like title made me laugh, and the art reminded me a lot of Pizza Tower. I only hope you guys will update the controls after the jam is over or even better include controller support as it is the superior way to play this sort of games. Solid entry ;) 

(+1)

Yeah, the controls were...subpar, to say the least so i'll try explaining what happened a bit quickly

- I used a library for the input so that the game also had some neat gamepad controls and such

- I mapped it to backspace cuz it was also gonna be used for leaving submenus on a menu and stuff, and I thought "well I will probably have time to add key rebinding at the end right?"

- turns out, I didn't, so I ended up leaving the control scheme in there

yeah, basically it was all due to time constraints, and we are planning to fix that on a post jam update alongside some bugs and unimplemented assets lol

Thats great news! I will definitely try again. I have a bone to pick with the guy on the matress :P I really tried to beat them I really did. What engine did you guys made the game in ? 

(+1)

we made the game in gamemaker ^^