I really enjoyed the emergent narrative here! I agree with others that it was a bit easy -- gathering a huge amount of resources and more personnel than could fit on any boat known to history was pretty straight forward -- but I was compelled to find that lost city, so I took my floating nation-state to every corner of the map until I found it. I found the movement a bit jarring, how it inched forward on press, then zoomed across the waters -- I had to backtrack quite often after jetting past landmarks. However, it doesn't seem that time was a resource worth worrying about.
Would like to say that our game also had to make sacrifices to complexity and challenge in the interest of releasing something that works, so I understand completely! Just putting it out there for future iterations.