Oh yeah I was using FF on Linux first. Worked great on Chromium on Linux, though!
And I must admit I didn't read the description, so if that was already there, my bad!
Wow, my brother takes a lot after our dad! This was a delight, and very nostalgic. To this day, I do the jumping-man-running-next-to-the-car game. The father carrying me inside in his arms at the end was touching and so true to life
One technical note -- when I tried to play this on Firefox, for some reason both mouse up AND mouse down wen up, so I ended up just staring at the ceiling. Switching to Chrome fixed this. I also found that some games didn't load at all in Firefox, like Beeline and at least one other, so at least this one loaded! Not really your fault, probably something with the Godot web compiler, but this was my only complaint.
I want to add that I appreciated that you covered so many different input modalities! "Accessibility" is a hard one to rate since I'm not playing with a screen reader, but you made extra effort to make sure that people could play in whatever way they found most comfortable, so you get full marks in that one.
I really enjoyed the emergent narrative here! I agree with others that it was a bit easy -- gathering a huge amount of resources and more personnel than could fit on any boat known to history was pretty straight forward -- but I was compelled to find that lost city, so I took my floating nation-state to every corner of the map until I found it. I found the movement a bit jarring, how it inched forward on press, then zoomed across the waters -- I had to backtrack quite often after jetting past landmarks. However, it doesn't seem that time was a resource worth worrying about.
Would like to say that our game also had to make sacrifices to complexity and challenge in the interest of releasing something that works, so I understand completely! Just putting it out there for future iterations.
Yeah, the planned more-challenging mechanics we had planned didn't make it in by the deadline, so it's fairly placid (unless you have really bad luck with RNG!)
Still really happy with it as-is since it's the product of a flock of strangers who arrived at a vision and worked together to realize it. Thanks for playing!
Terrain does impact the challenge! Grass tiles have easier challenges than mountains and forests. You probably landed on a mountain tile for your first encounter and got a rare result. We were planning to do more with this (for example, mountains and forests would have gauntlets of challenges, so you'd want to stay on grass while outrunning winter) but ran out of time!
The mouse controls show you the range of movement, but the keyboard controls do not. Great feedback, thank you!