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nedredmond

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A member registered May 16, 2024 · View creator page →

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Oh yeah I was using FF on Linux first. Worked great on Chromium on Linux, though!

And I must admit I didn't read the description, so if that was already there, my bad!

Wow, my brother takes a lot after our dad! This was a delight, and very nostalgic. To this day, I do the jumping-man-running-next-to-the-car game. The father carrying me inside in his arms at the end was touching and so true to life

One technical note -- when I tried to play this on Firefox, for some reason both mouse up AND mouse down wen up, so I ended up just staring at the ceiling. Switching to Chrome fixed this. I also found that some games didn't load at all in Firefox, like Beeline and at least one other, so at least this one loaded! Not really your fault, probably something with the Godot web compiler, but this was my only complaint.

I want to add that I appreciated that you covered so many different input modalities! "Accessibility" is a hard one to rate since I'm not playing with a screen reader, but you made extra effort to make sure that people could play in whatever way they found most comfortable, so you get full marks in that one.

Nice deckbuilder! I had a lot of fun. Love the lil' guys running down the path! Was keeping cards between runs intentional?

I really enjoyed the emergent narrative here! I agree with others that it was a bit easy -- gathering a huge amount of resources and more personnel than could fit on any boat known to history was pretty straight forward -- but I was compelled to find that lost city, so I took my floating nation-state to every corner of the map until I found it. I found the movement a bit jarring, how it inched forward on press, then zoomed across the waters -- I had to backtrack quite often after jetting past landmarks. However, it doesn't seem that time was a resource worth worrying about.

Would like to say that our game also had to make sacrifices to complexity and challenge in the interest of releasing something that works, so I understand completely! Just putting it out there for future iterations.

This was really neat! Great implementation of the wildcards. I wish I could have figured out the "significance of the fish". Alas, I am too dense.

Thank you!

Depends on the bird. Have you seen the death gams on a cassowary?

Avast, this was a pleasure! Felt dangerous at first when I was getting sniped from off-screen, but then I upgraded my range and damage and I became the danger. Strong work! Highly polished, me hearties.

Strong concept, great style, perfectly executed! Well done!

100%!!! If we had more time, we definitely would have done that. Thanks for the note!

Yeah, the planned more-challenging mechanics we had planned didn't make it in by the deadline, so it's fairly placid (unless you have really bad luck with RNG!)
Still really happy with it as-is since it's the product of a flock of strangers who arrived at a vision and worked together to realize it. Thanks for playing!

Terrain does impact the challenge! Grass tiles have easier challenges than mountains and forests. You probably landed on a mountain tile for your first encounter and got a rare result. We were planning to do more with this (for example, mountains and forests would have gauntlets of challenges, so you'd want to stay on grass while outrunning winter) but ran out of time!

The mouse controls show you the range of movement, but the keyboard controls do not. Great feedback, thank you!

YES you found the strat! This guy gets it!

This is where I got stuck! I could scare away all the birds by honking until that part.

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Yeah, this game is heavy on luck! My 7-year-old son played and got through with all of his flock and blew me away. But also he instinctively knew that grassland is safer than forest or mountains without me telling him!

Thanks for playing!

Thank you! I'll check your game out later today!

Ditto! We should do it again sometime!

Surfing on a bullet across multiple screens is pretty friggin' rad, dude.

The running animation of that cute little guy alone made the experience worth it. This is an outrageous amount of content for 9 days! Congrats!

This is not a drill. This is: birbs.
Thank you for your attention to this matter.

Beautiful atmosphere, great vibes, graphics, and music. I kept getting turned-around at the clouds, then like Annikat i tumbled into a mountain. Really nice though! We did a bird migration game too!

I tried shooting every NPC. When the king turned his back, I knew my time had finally come.
Nice, very atmospheric. Great use of bullet time.

That was fun! Is the leaderboard real? I'm the worst so far, by far! I really loved the bullet-time near mobs. However, I didn't understand that damage was adding to my time until almost the end! Probably why my time was so high.

Solid little game! My cosmonaut unfortunately didn't make it.

This was very fun and very cute! Love the worker bees with their headbands. I did find the catacomb honey and finish the game. Something I'd suggest is diving into ASCII characters instead of using v and ^ to do something like ⇧⇩ or ↑↓. I found the characters you used hard to read.

I really dig the nervous cultist idle animation! Love a game with a funny little guy. I was a bit unclear why I went to hell, but that was fun anyway!

Really neat! I love the vibe and sound design, scaring birds and talking to giant frogs. I especially loved the diving animation -- how the swan just did a full rotation. Made me laugh. Cute, whimsical, atmospheric. Nice work!