I honestly felt a bit overwhelmed by the constantly switching inputs. The game looks really cool, though — I like the atmosphere and the idea behind it. Integrating the “constant chaos” theme is definitely not easy.
Personally, I would have preferred keeping the controls more standard and creating the chaos through the scenario itself — for example, something like a volcanic eruption in the background shooting falling rocks to reinforce that chaotic mood. Along with that, a precise combat system (even just one attack button plus a dodge) and maybe a parry to deflect particles or projectiles could have kept the chaos feeling intense but still controlled.
Maybe even a rolling lava wave in the background to subtly integrate the “against the time” theme — even if it’s optional and doesn’t affect the rating here.
That said, it’s a very well-made jam entry. I had fun with it 🙂