—when I re-export from Blender, it breaks. I connected them using code instead, so it's not a big deal.
Do you have a channel where I can ask questions about the add-on, or is this the right place?
Recently I was wondering if it's possible to create a null object or any other kind of object in Blender that would be imported as a Node3D in Godot. I'd like to use it as a coordinate reference for moving objects during the game. I can add it directly in Godot, but for organization it would be handy to add it in Blender instead.
So far I'm loving your add-on—it's helping me save time and create levels with a lot of freedom. Hope I'm not being a bother.
Cheers!