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Nice one, I liked the added replayability built in by giving me two choices of weapons at the beginning. Highlights were the pixel art and overall game feel - screen shakes, particle effects, the good stuff that give a little extra polish. I'm not sure if you had health pick ups at some point that I might've missed, but that would have been appreciated - maybe a choice between refilling some hearts or powering up a weapon at the end of a level. And yes, always nice to give players a second or two after they enter the room before opening fire on them! 

But you can be proud of this one, especially since you made everything during the jam. It's a really well put together game and I had a fun time with it :D 

(+1)

Thanks! I did have a health option in the upgrade menu, but it didnt work with the game very well, it was really overpowered in the late game and sucked in the beginning.

But thanks for the feedback!