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WSG development

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A member registered Jul 30, 2025 · View creator page →

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Wow thanks! Yeah, i would have enjoyed a little more time, mostly to work on a pause and settings menu. Glad you enjoyed it!

That seems like a browser problem, but happy you enjoyed the game!

Happy you liked it! The camera stuff was really hastily made, so i understand it feels bad. 

And also, the game is designed to be hard, so do not feel as though you NEED to complete it. 

Thanks for the feedback!

Thanks!

Thanks! I did have a health option in the upgrade menu, but it didnt work with the game very well, it was really overpowered in the late game and sucked in the beginning.

But thanks for the feedback!

Would be super fun if you tried my game! Rating yours later!

https://itch.io/jam/brackeys-15/rate/4313517

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Wow, thanks for the kind words! As I implemented audio as literally the last thing i did, i did not have time to make audio variation sadly. 

Thanks for the feedback!

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Great that you liked it! Making mistakes is of course part of the journey, and as said in the description, the game is pretty hard by design. 

But im happy you liked it!

Yeah, but that's the point of trying again! You learn more for every attempt.

Thanks for the feedback, glad you enjoyed the game!

Yeah, the instant damage is probably the biggest problem of the game. But thanks for the nice words!

Yup.

The vibe felt good and the theme was quite fun, as well as the visuals. It was quite hard to learn how the game worked though, a tutorial or a bit more readability would be great.

Yeah, enter the gungeon was actually the main inspiration for this project! I wanted to make a bullet hell for a long time, so this was a perfect opportunity.
Thanks for the compliments!

Uhh I think i broke it... I went to the left a few times, and then it just broke, no new room loaded and i couldnt do anything.

other than that, really solid game! Love the idea, and really cool visuals as well. Really good for a first game!

Fun game, pretty polished for just 7 days. Really fun to play, great idea as well!

Wow. Super polished game, great atmosphere and theme, and i really love the vibes! Great assets for plants and decoration, really fun to play around with. Solid game!

Quite confusing at first as it felt like it wasnt working, but after i while i got the rythm. Fun artstyle and really good music!

Yeah, that was a pretty big problem in playtesting. Sadly, I never came around to fixing that, so this is how it turned out. Happy for the feedback though!

Yeah, the chunky upgrade wasnt that good nor balanced. The enemies spawning a bit too close is also on me, not making sure they spawned further away. 

Great that you liked the game though! 

Thanks, glad you liked it!

The camera shaking is not intentional, and comes from pixel snapping. It is surely possible to be fixed, but I do not know how to do that.

Losing track of the character is also on me, i should have made the player stand out a bit more towards the background.

Thanks for the feedback!

I know that the rooms are small, and i planned on making bigger rooms, but i just didn't have time.

But thanks for the feedback and compliments! Glad that you liked the artstyle as well!

Nice to hear that!

Actually quite fun! 

Fun minigames and the artstyle was overall great! Music really fit as well. Great job!

It was quite a good game, although making the human characters normally seem like an anomaly(with the missing faces and such) wasn't the best decision. Also, a bit more train wagons would be nice.

But you nailed the failing cutscene! It fits perfectly with the anomaly theme, and works great with the theme. The artstyle was also a really good choice, and the ambience fit greatly.

Great game.

There were a lot of bugs, and it was really hard to interact with stuff. I couldn't find a creatures favorite fruit either.
Other than that, it's a pretty cool idea. Maybe you should have spent a little bit more time polishing other than working on the procedural generation.

Great idea! Although I didn't feel like the player movement had enough polish, mostly coming from the fact that all platforms were pass-through, which i felt was not properly communicated to the player. Also, the audio recordings felt a bit cheap and out of place, and the entire setting felt almost like a scratch game.

Sorry if i sound harsch, but I really feel like the game would've worked a lot better with some more polish. But the initial idea is still great!

Really good game, loving the dithering, it works really well with the desolate vibe. Never actually understood how the dueling worked, just brute forced all encounters, so i would be grateful for some kind of tutorial. 

Really good game though!

Hmm. Well, it's a very trippy kind of game. I can see the liminal horror elements, but do not feel they are made that well. The face that appears isn't scary at all, and the only spooky thing with the game is the ambience, which is made very well. It's okay, but i expected a bit more from a two dev team, and 7 days.

I really liked the artstyle, and the story works well too. The problem lies in the audio disappearing after a while, not coming back. Also, i find the menu in which you come to conclusions to be quite weird and hard to understand, the words would not snap into their boxes and the confirm option didn't do anything.
Other than that the game is pretty good.

Great game! Insane amount of polish, with fun and interesting characters! No real complaints with this one, just good!

Quite scary game actually, you really nailed the ambience, and overall a great game! 

Although i found it hard in the beginning to find artifacts, so a tutorial for that would have been nice.

Glad that you enjoyed it!

Actually really good! I definitely see the celeste connections both in environment, gameplay and level design, and you really made a well-functioning map.
Overall great game. Although, the ending cutscene and the part where you are in some sort of void with white platforms seem a little misplaced. Also, the hitboxes were maybe a little too unforgiving. Some deaths feel like the games fault, and they never should do that

Would love for you to  check out my game:

https://itch.io/jam/brackeys-15/rate/4313517

Great that you enjoyed it! Of course the cluttering can be a problem, although it does balance the kunai a bit, as it can become incredibly powerful with the right upgrades.

Happy you enjoyed it! I do know the audio is a problem, but I didn't find the time to improve it sadly.

Thanks for the feedback! I will be fixing rhe texture problem later today, but not adding proper indication for doors is on me.

Would love if you checked my game out, definitely checking yours out later!

https://itch.io/jam/brackeys-15/rate/4313517

I made a cult-themed bullethell, hope you will enjoy it!

https://itch.io/jam/brackeys-15/rate/4313517