Wow thanks! Yeah, i would have enjoyed a little more time, mostly to work on a pause and settings menu. Glad you enjoyed it!
WSG development
Creator of
Recent community posts
It was quite a good game, although making the human characters normally seem like an anomaly(with the missing faces and such) wasn't the best decision. Also, a bit more train wagons would be nice.
But you nailed the failing cutscene! It fits perfectly with the anomaly theme, and works great with the theme. The artstyle was also a really good choice, and the ambience fit greatly.
Great game.
Great idea! Although I didn't feel like the player movement had enough polish, mostly coming from the fact that all platforms were pass-through, which i felt was not properly communicated to the player. Also, the audio recordings felt a bit cheap and out of place, and the entire setting felt almost like a scratch game.
Sorry if i sound harsch, but I really feel like the game would've worked a lot better with some more polish. But the initial idea is still great!
Hmm. Well, it's a very trippy kind of game. I can see the liminal horror elements, but do not feel they are made that well. The face that appears isn't scary at all, and the only spooky thing with the game is the ambience, which is made very well. It's okay, but i expected a bit more from a two dev team, and 7 days.
I really liked the artstyle, and the story works well too. The problem lies in the audio disappearing after a while, not coming back. Also, i find the menu in which you come to conclusions to be quite weird and hard to understand, the words would not snap into their boxes and the confirm option didn't do anything.
Other than that the game is pretty good.
Actually really good! I definitely see the celeste connections both in environment, gameplay and level design, and you really made a well-functioning map.
Overall great game. Although, the ending cutscene and the part where you are in some sort of void with white platforms seem a little misplaced. Also, the hitboxes were maybe a little too unforgiving. Some deaths feel like the games fault, and they never should do that
