Wow! Thanks so much for grinding through it and providing such detailed feedback, this is gold for me to continue working on this!
You pretty much hit head on everything that came out of my development "process" (more like scramble to deadline):
- Yep, the first few enemies are a balancing mistake. I'm gonna add a new "basic" enemy class & also upgrade all ending enemies to more thought through bosses (And that might be the opportunity to add some specials for them?)
- I was really keen to have all 3 types of actions (regen, fuel and upgrades) ; the upgrades are something I really wanted players to use, but I guess that given its a bit unbalanced its just worth pushing hard on dark matter and then using glucose on membrane.
- In the future I hope that I can create more combo opportunities across the specimen beefing up and evolution boons
- I also need to make the fuel consumption more of a constraint and travel to be more "punishing"
Thanks again :)