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I feel like some sort of crazy person for actually completing this game but here we are.

I got a little addicted and just kept bashing my head against the starting enemies, as I imagine most people have already commented it does take a little too long to get started.

I still had a ton of fun because it scratches a certain itch for me, so great work overall.

As for some feedback, I was having trouble finding a reason to use glucose on anything buy regen, alot of the evolve upgrades didn't feel worth it when by end game I could use glucose to recover 8 membrane. EL also was a bit redundant because once I had enough fuel to make it through a single system there wasn't much point to investing any more since you'll always start at the beginning of the next one.

Great stuff, I wish there was music as that would complete the package.

Wow! Thanks so much for grinding through it and providing such detailed feedback, this is gold for me to continue working on this!

You pretty much hit head on everything that came out of my development "process" (more like scramble to deadline):

- Yep, the first few enemies are a balancing mistake. I'm gonna add a new "basic" enemy class & also upgrade all ending enemies to more thought through bosses (And that might be the opportunity to add some specials for them?)

- I was really keen to have all 3 types of actions (regen, fuel and upgrades) ; the upgrades are something I really wanted players to use, but I guess that given its a bit unbalanced its just worth pushing hard on dark matter and then using glucose on membrane.

- In the future I hope that I can create more combo opportunities across the specimen beefing up and evolution boons

- I also need to make the fuel consumption more of a constraint and travel to be more "punishing"

Thanks again :)