Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

genepistudios

108
Posts
1
Followers
11
Following
A member registered Sep 09, 2023 · View creator page →

Creator of

Recent community posts

Yes that is another idea!

Fun idea and nice little polished implementation. 

Thanks for playing and for the kind feedback!

I got a lof of feedback on the momentum/slippery movment and I'm thinking of cutting it out (or  making it a "harder" game mode)

Thanks for playing! I wanna continue to fine tune the movement. I did like the difficulty of the sliding aspect, but people are smashing that, so I'll probably adjust.

Not sure what might be causing the lag....I'll check

Thank you for playing!

Ok, I think there is enough feedback to warrant a change in approach :) 

Maybe I just make the levels harder? hahah

You need a bit of time to get the hang of it. I'm personally not a fan of these games where the movement direction is set by the rotating arrow and its just a timing thing, but  this is well executed and balanced. 

The art is quite nice too (esp. the enemies)

I think there is something here; the movement feels pretty good! I do feel like it takes a little while to really pick up. The ghost concept is fun.

I do find that the fact that when you fall over some platforms you need to go back and climb back up again a little tedious after a while (vs a more fall and die of classic platformers).

Fun gamification that took me back to high school haha!

Nice  game and I like the turn based movements in general (vey much like in roguelike).

The added combos with the different colors and the zone adds quite some depth I find

haha I see what you did there. Its actually got quite a few little nice bits to it!

I'm not a fan of these types of chore games in general, but this is really well done and you manage to up the stress level quite well! The ship is also nice in this low poly style.

the alarm is a bit annoying!

Nice game with good polished puzzles. Maybe the first few are a little bit easy/lack some pressure component?

thanks!! Indeed I've been toying around with the icy feel for movement and have decided to add it to make it a bit harder. But I'm still torn on whether to keep it or not!

really pretty art. I played mostly freeplay as I found the coutndown between minigames a little bit tedious

Funny little game. Controls maybe a bit clumsy sometimes, but manageable.

I did feel I could get a bit moer visual feedback and progression in the first few minutes of the game to see more progress

the art is very cool and adding the mice made the theme more fun that just restaurant simulator type vibes!

I found it hard though, and maybe the mouse controls are a bit  buggy?

Nice little interaction, not sure I call it a game though, but appreciate the work put into creating the experience!

Fun game and nice puzzles (piece of paper required?!)

Nice concept. I really struggled with the controls and had quite some lag when shooting

Cool visuals. I struggled a bit with the controls at the beginning.

I'm curious how you see the different game modes come together into a full game, or if its more of a collection of prototypes`?

Thats fair! Thanks for playing

Great concept! I really struggled on level 3 haha

Nice little game with nice simple art!

I did find some of the dark rooms to be a bit too punishing/frustrating

Thank you for playing and the kind words!

This is really nice. "next tile coming" would be good (like tetris).

Perfectly aligned with this years real life theme of melting away. This could quickly turn into a cool cozy-vibe game with some work on the art style.

Quite a novel concept. IT took me a while to figure it out (maybe thats just me) - I can see how this could have potential on mobile with some sleeker graphics!

Interesting game. the puzzles are well designed

The game loop is well implemented and is fun for a while. I think there is room to make this a fuller game by playing around with the shop and powerups!

Nice take on the survivor genre!

Curious how did you implement the leaderboard?

Thank you for playing!

Thanks for playing. I actually toyed with that a lot (and you're the second to comment). Its meant to make the game harder.... but indeed it can maybe be a bit counter-intuitive?

I toyed around with that one a bit. I did feel like it added an extra level of challenge with the "iciness" of the floor. maybe one solution is that I move it to later levels as an added challenge. Or its a game mode for when you complete the game

Don't get me wrong ; I think it totally counts and jams are exactly for this type of community-based stuff :)

I love auto-battlers and this one executes the concept in a very clean manner!

Im really curious about the execution here, as I'm sure its far from being an easy one to pull off!

Not sure if its a game though haha

Its an interesting concept ; needs a little bit more polish to make it a full experience i find (no feeback when you reach the door, the curve as of level 3 is already really hard). But I quite like the enemy countdown logic quite a lot

Had a lot of fun with this one. Very pure and clean concept. Also feels remarkably polished.

I did notice that after level 6 or so, all levels (except the boss) was only 3 seconds, so really easy to beat. You probably need a bit more time to balance this out