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(1 edit) (+1)

This is a really impressive demo of roguelike mechanics for only a week-long game jam! The motion design immediately stood out to me as extremely strong and very polished. I managed to progress all the way to the second to final battle on the map, but was sadly taken out by one of the life preservers (ironically, lol). Not sure if this is a bug or just didn't get implemented, but I did notice that when I died, my character disappeared but then nothing else happened. I was stuck on the same battle screen.

A bit more time to polish will make this even more fun. For example, I was a bit confused on what each resource and stat was. I feel like I should be able to hover over each element on screen and get a small pop-up window to describe its effect.  Also, the red text on a dark brown background is a little bit difficult for me to read.

I also really like the idea of the liminal space environment coming alive to attack you. I think that some small tweaks could really emphasize this. Like maybe the environment changing mid-battle or changing the mechanics of the map to be more representative of the space you're in. I did feel a little disconnected from the theme in its current form.

But overall, this is super cool and really impressive. I really started to get the flow and strategy of the attacks near the middle of the map. Roguelikes are very intricate and you made a genuinely fun one in such a short time!

(+1)

Thanks for playing and for taking your time to write some detailed feedback! :D

Unfortunately, we were in a bit of a last minute rush fixing bugs so we didn't have time to implement anything other than a hacky restart by pressing R sort of thing. :p

We'll definitely add a proper game over screen in the future! ^^

As for the clarity and UI stuff, yeah, that makes sense. We'll fix those in the future!

And ooh, that would be cool Early on we had the idea of having environmental effects, but we ended up forgoing that due to time restraints. Maybe we'll circle back to that in the future! :)