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I was quite confused by this one, as it didn't seem like clients ever asked for a destination that was available as an option. Customers asked for desserts, alpine experiences, bar-hopping across the Americas (ordinary places), but I couldn't relate those requests to any of the destinations (strange places) available. I didn't notice any feedback on whether I'd picked a destination correctly or not, either. 

It seems like other commenters here enjoyed the gameplay, so I've possibly just missed something fundamental.

Music and overall atmosphere was nice, and I liked the visuals of the UI, company logo, and other computer screen components. The art for destinations and passport photos are well-drawn too, but feel like they come from a bit of a different universe than the rest of the game.  

 A Papers Please-style travel agency sim has very good potential as a game, though! Weighing up a client's requirements against what's available and in budget could be a brain-tickling experience, especially the thought of the player becoming very knowledgeable about what each destination holds over time so serving clients more efficiently.  

Thanks so much for the feedback, the art defiantly doesn't match up much. We did notice that before posting, we will be changing all the art to make it more cohesive. All characters have a randomize function coded into them, so the idea was to select the most "perfect" fit... unfortunately we didn't make that clear enough with visuals and other things e.g. popups, reviews. We do apologies that the game wasn't actually fun to play, we hate feeling like we made a poor proof of concept instead of a game jam submission. But we will be doing a full release! Thanks again... :)

Oh no apologies necessary at all! It’s not easy to submit anything for a game jam, so this is still a great achievement you should be very proud of!