Looks good visually. Gameplay, Movement and Fighting is still very rough, which is understandable due to the heavy time constraints. Always sad, when follow developers don't have enough time to finish their game (You really were cutting it close, submitting your game 6 seconds before the deadline!)
(Though in my mind I had an epic battle against the evil dark mage and its awaked golem acolyte)
A Setting to change music volume and faster movement speed would have been nice too.
Viewing post in Prism Void jam comments
Thanks! Didn’t get time to polish the combat mechanics. I actually did a pretty fatal mistake to start making combat pretty late in the development. Ironically, the very first thing I drew on my copy while planning was the pretty cool beam fired at a golem. Yeah, I was about to miss the deadline… but managed it anyway.
(Though in my mind I had an epic battle against the evil dark mage and its awaked golem acolyte)
This is EXACTLY what I was aiming for, I even started with the golem, but couldn’t finish it.
I think I will start with project templates next time, so that I could get menus and audio controls beforehand.
Thanks again for such a wonderful comment!