It was a fun game and a cool idea! Cool to see being attacked by an easel - very creative:) And great art!
There were some camera distortions sometimes (there could be many reasons for that depending on how you implemented it, for example try to use Vector3.SmoothDamp() or move camera update position to LastUpdate()) and sound distortions in webgl (Unity with WebGL runs on a single thread and thus causing audio distortion, what you can try to do is to use for sfx PlayOneShot() function, also use mp3 instead of wav for sfx files).
Hope it helps:) Feel free to ask more questions:)