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(+1)

It was a fun game and a cool idea! Cool to see being attacked by an easel - very creative:) And great art!

There were some camera distortions sometimes (there could be many reasons for that depending on how you implemented it, for example try to use Vector3.SmoothDamp() or move camera update position to LastUpdate()) and sound distortions in webgl (Unity with WebGL runs on a single thread and thus causing audio distortion, what you can try to do is to use for sfx PlayOneShot() function, also use mp3 instead of wav for sfx files). 

Hope it helps:) Feel free to ask more questions:)

(+1)

thanks for kind words and feedback. for camera, we’re using the default Cinemachine setup with a little damping and lookahead. for audio, i chose FMOD and for one-time sounds i am using PlayOneShot(), there are of course other ways of sound behaviors which are little more complex. for audio format, i chose FLAC with Level 8 compression (set in FL Studio) because WAV is too large and MP3 appends a click at the end of the audio file which is bad for looping sounds.

it is understandable if you experienced these issues on the web build since we are very aware of that and strongly recommend the Windows downloadable for the best audio-visual experience.

we haven’t really figured out yet what do we do wrong or how to optimize for web though…