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Still Thinking Studio

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A member registered 12 days ago · View creator page →

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ohh okay, we just agreed to include the web build with a warning. sorry for the audio quality.

hey, i like this hyperbolic visualization of a corporate company. also the minigames were fun, especially when you had less time each week. some tasks were later more about luck than skill though.

i’d love to see this game finished maybe with more deep story behind it :D

hey, first of all i really like the audio and visuals of this, medieval music is one of my favorites. the gameplay was also pretty polished, good job. i just found a bit annoying that the books and then the orders were so random because i collected a lot fire and not a single water in one round and the orders were mainly for water. but it felt satisfying to buy all of the shelfs ngl.

overall i really enjoyed this, thank you :D

unfortunately no, we ran into issues with audio on the web (distortion, glitchy) and since that could bring the ratings down we have decided to release windows only where the audio is ok

hello there, this was nice. i like the puzzles and the music was catchy but i noticed one thing, when i tried to stop it by clicking M it did but when i pressed the M again with the idea of turning it on again it didn’t. also when i died after i had the submarine then when i changed to the water i was still in it and i was able to go off map.

but when i look at the fact it is a solo project made in js it’s pretty solid good job :)

hey there, it’s a nice idea you got there. i really like the visuals and audio in it. from the gameplay perspective it’s nice and simple, maybe i’d add an option to shoot from the mouse when you already use it for aim but it’s still fine as is. also it would be nice to have some sort of border to prevent the player going off screen.

overall nice start of a project :D

hey, the patch dropped! feel free to try again and leave a comment :D

hey there, thanks! now there are more weird enemies if you want to face them xD

hey, thanks a lot! we did a bit of polishing so you can try it again if you want :D

hello there, now you won’t get stuck between the enemies since we fixed respawn. thanks!

hey, we had more enemies prepared but we didn’t have enough time to test them and add them to the final build, however, right now there are 3 types of enemies and 1 boss in total, also we did some polishing, also the lag was probably due to the absence of respawn but that’s now fixed so feel free to try it again :)

hey, we had enemies done and logic almost too but didn’t manage to include them in time. now there are two more types

yes we’ll check you out !!

hey, thanks! the items are synergies and now when you press tab in the game you can read which one means what, also now when you kill the boss you have, well you’ll see…

will try out yours as well as we finish debugging !

hey, thanks! yeah that is a stupid bug we are fixing rn and will be fixed along others in few hours :)