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Still Thinking Studio

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A member registered 36 days ago · View creator page →

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hey there, when i first noticed this game this thought came to my mind: “is this another corridor?” and i can see a massive inspiration in it. it’s nice start and i’d like to see more things in the future and i can certainly imagine this being published when you have more content in it. i like the minimalism you have here, however, the white is extremely bright. i think some other color whether some accent of gray or whatnot would suit this better.

gl with the project, i’d really like to see this finished in the future :D

hey there, interesting game. i like the story you have, however, i think it could be a bit deeper. i’d love to see this when it’s finished and published with polished narrative. i really like the visuals and music of this game. the monochrome fits amazingly with this dark atmosphere. i also like the music puzzles, i don’t remember seeing those in any other game i played. gj

also feel free to try our game, it’s also monochrome for the majority of time and you might like it :D

hello there, i really like this game. the story is surreal and interesting (my cup of tea) and the music with the visuals, mainly the post-processing, just makes damn good atmosphere i want to dive in even more. the puzzles were simple and i can imagine something more mentally demanding in the future. also i think it’d suit the game better if the items were collectible with interaction. i’d love to see this game finished and published so i could buy it and enjoy the story in some longer format with this amazing atmosphere you got here.

thank you for this game and i wish you best of luck with the development, hope to see it published sometimes

also feel free to try our game, we need only 1 vote to 20 :D

the game in definitely strange! i liked the idea of the environment. i would love to increase camera panning sensitivity on mobile and being able to walk and move the cam ot the same time. i got into dance fight with fish and after loosing, the game froze.

we also love surralism and created surreal game, so feel free to review it too!

hey, funny idea. it was relaxing to just push the stone and listen to the background music. i’d love to hear your own relaxing music in there. the animations were also nice. feel free to try our game :D

hey, i really like the idea. the worlds were funny. now to the bad parts. it’d suit this game to have a sprint, the walking was way too slow and in the world with metal it was so annoying to go for the things for crafting. the mouse sensitivity was also way too low. the crafting system didn’t really work either, when i had the correct amount of materials i crafted the items but it didn’t show in inventory and when i wanted to submit them to morty it just didn’t work. it’d be nice to have some music in there. gl with your development and feel free to try our game :D

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hello, interesting game. had the same button text glitch that I saw in comments. tried to change my mobile language to english but that didnt help. cool visuals tho. the camera is a little bit to low in my opinion.

feel free to check our game too. we curently have 19 ratings and need just one to qualify.

i didnt understand what to do but this was mainly caused by issues with image and text rendering, unfortunately :(

the strange vibe was well done in my opinion with the main character trying to figure out what’s happening.

i really liked the audio design, it was satisfying to click around stuff!

you can review our game too, we also focused on satisfying sfx a lot :)

hey there, let’s start with the gameplay. it was fine but the player was a bit too floaty. also the sword was kinda useless after you got the gun (the sword was way too ineffective with the purple shooting enemies) so i used the gun for the rest of the fighting parts. when we look at music the ost was nice but some sfx were too much (for instance when you destroy the glass it almost blew up me ears), however, the sound of breaking wood was very satisfying. the visuals with the theme were the best parts about this game. the idea of being character from one type of game fighting and existing in some others was interesting. good luck with developing and feel free to try our game :D

hey there, interesting game. i had a problem with the gameplay, when i hit the key to destroy the wave going towards me sometimes it didn’t register the wave and it gave me damage (for instance when there were 2 waves close to each i destroyed the first one and sometimes i also managed to destroy the second one but most of the times it didn’t register and it hit me, even when i know the wave was in the right spot and i gave an input). i really like the music you made, it’d be nice to have to destroy the waves in the rhythm of the music (like in geometry dash when you jump based on it). overall nice game, feel free to try ours too :D

the chicken killing was pretty funny to hear when having the phone loud in front of other people but it quickly became annoying.

otherwise, the gameplay was pretty addicting when we tried to play it in more people :d

you can check out ours too, we also made top down view, unforgiving shooter heh

thanks a lot! i’m glad people like the idea -jonas(audio)

and yeah, healing is something we didn’t manage in time and we’d absolutely include it.

hello there, i didn’t really get the concept of this game. i get that you wake up and go around strange places but that’s it, you didn’t really explore the possible story you started. however, i like the design of this game. maybe a bit more music would be nice as well. it’d also be nice to implement some mechanics with the world you’re in and not just walking and opening doors. for example how you made the infinite hallway, that was cool :D

hey there, interesting idea you got there. i’d love to see more levels where you fight the bacteria in the whole body. the gameplay was fine but the aiming was a bit difficult and i didn’t really need to use the jump. but overall interesting idea :D

hey there, i like the idea of playing by typing Morse code, haven’t seen it anywhere else. however, at some point it was a bit annoying to just type the code over and over again. also the filter was way too strong, after some time my eyes had to take a break or i wouldn’t be able to finish the game. i’d love to see some other mechanics outside the code typing. but overall interesting idea, good luck :D

hey there, i really like the visuals of the first and last level. i am a big fan of minimalism so these were really nice for me. also some of the dialogues are kinda funny. good job mate :D

hey there, i’d say the best things about this project were the audio and visuals. together they made very nice overall atmosphere, however i noticed you didn’t make them from scratch, i’d like to know if they’re just some free assets you’ve downloaded and used or if you just used something and edited it. also the math wasn’t mathing sometimes. i like the idea and also the story is fine but there were some things i didn’t really get in terms of the gameplay (mainly the math in there). overall interesting project :D

hey there, i really like the atmosphere. the visuals are very nice when there are any (the anchors were just some random bright color but that could be due to the web version) and the music is also very good. the only problem i had with the music was that the sfx were a bit too loud. the gameplay was also fine, i think it has a good potential for some interesting mechanics. i can imagine something like the house just starts to troll you and you have to fight it somehow or whatnot. overall very nice project :D

hey, thanks! we appreciate it :D

took enough time to engage my brain and not too long to frustrate me, very well done! i also love the minimalism.

i get that it’s haiku but oh boy a more lengthy game with these visuals and sounds? i’d considered paying. really, this atmosphere is something. kinda reminds of Amanita Design.

sweet little story! to manage all this in a week is breathtaking. of course the atmo is very relaxing, especially the choice of sounds. the color palette is lovely. the only thing i’d change is to add the option to quickly reveal/skip monologue texts (because of ADHD people like me who read fast :p)

thanks for kind words and feedback. for camera, we’re using the default Cinemachine setup with a little damping and lookahead. for audio, i chose FMOD and for one-time sounds i am using PlayOneShot(), there are of course other ways of sound behaviors which are little more complex. for audio format, i chose FLAC with Level 8 compression (set in FL Studio) because WAV is too large and MP3 appends a click at the end of the audio file which is bad for looping sounds.

it is understandable if you experienced these issues on the web build since we are very aware of that and strongly recommend the Windows downloadable for the best audio-visual experience.

we haven’t really figured out yet what do we do wrong or how to optimize for web though…

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ohh okay, we just agreed to include the web build with a warning. sorry for the audio quality.

hey, i like this hyperbolic visualization of a corporate company. also the minigames were fun, especially when you had less time each week. some tasks were later more about luck than skill though.

i’d love to see this game finished maybe with more deep story behind it :D

hey, first of all i really like the audio and visuals of this, medieval music is one of my favorites. the gameplay was also pretty polished, good job. i just found a bit annoying that the books and then the orders were so random because i collected a lot fire and not a single water in one round and the orders were mainly for water. but it felt satisfying to buy all of the shelfs ngl.

overall i really enjoyed this, thank you :D

unfortunately no, we ran into issues with audio on the web (distortion, glitchy) and since that could bring the ratings down we have decided to release windows only where the audio is ok

hello there, this was nice. i like the puzzles and the music was catchy but i noticed one thing, when i tried to stop it by clicking M it did but when i pressed the M again with the idea of turning it on again it didn’t. also when i died after i had the submarine then when i changed to the water i was still in it and i was able to go off map.

but when i look at the fact it is a solo project made in js it’s pretty solid good job :)

hey there, it’s a nice idea you got there. i really like the visuals and audio in it. from the gameplay perspective it’s nice and simple, maybe i’d add an option to shoot from the mouse when you already use it for aim but it’s still fine as is. also it would be nice to have some sort of border to prevent the player going off screen.

overall nice start of a project :D

hey, the patch dropped! feel free to try again and leave a comment :D

hey there, thanks! now there are more weird enemies if you want to face them xD

hey, thanks a lot! we did a bit of polishing so you can try it again if you want :D

hello there, now you won’t get stuck between the enemies since we fixed respawn. thanks!

hey, we had more enemies prepared but we didn’t have enough time to test them and add them to the final build, however, right now there are 3 types of enemies and 1 boss in total, also we did some polishing, also the lag was probably due to the absence of respawn but that’s now fixed so feel free to try it again :)

hey, we had enemies done and logic almost too but didn’t manage to include them in time. now there are two more types

yes we’ll check you out !!

hey, thanks! the items are synergies and now when you press tab in the game you can read which one means what, also now when you kill the boss you have, well you’ll see…

will try out yours as well as we finish debugging !

hey, thanks! yeah that is a stupid bug we are fixing rn and will be fixed along others in few hours :)