ohh okay, we just agreed to include the web build with a warning. sorry for the audio quality.
Still Thinking Studio
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hey, first of all i really like the audio and visuals of this, medieval music is one of my favorites. the gameplay was also pretty polished, good job. i just found a bit annoying that the books and then the orders were so random because i collected a lot fire and not a single water in one round and the orders were mainly for water. but it felt satisfying to buy all of the shelfs ngl.
overall i really enjoyed this, thank you :D
hello there, this was nice. i like the puzzles and the music was catchy but i noticed one thing, when i tried to stop it by clicking M it did but when i pressed the M again with the idea of turning it on again it didn’t. also when i died after i had the submarine then when i changed to the water i was still in it and i was able to go off map.
but when i look at the fact it is a solo project made in js it’s pretty solid good job :)
hey there, it’s a nice idea you got there. i really like the visuals and audio in it. from the gameplay perspective it’s nice and simple, maybe i’d add an option to shoot from the mouse when you already use it for aim but it’s still fine as is. also it would be nice to have some sort of border to prevent the player going off screen.
overall nice start of a project :D
hey, we had more enemies prepared but we didn’t have enough time to test them and add them to the final build, however, right now there are 3 types of enemies and 1 boss in total, also we did some polishing, also the lag was probably due to the absence of respawn but that’s now fixed so feel free to try it again :)
