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(+2)

This game was very entertaining. I do think it fits the theme of the jam exceptionally well, but it also feels like it may suffer from what many games do, primarily that the player ends up with less of an idea of "what to do" than the developer. As a fellow developer that plays a lot of indie games, what to do was fairly clear, but a newer or less experienced player may be lost. The landscape was cool, but the extreme highs and lows and odd geometry made me feel too much like I was wandering out-of-bounds in a video game to really embrace the feeling of exploration. There is definitely something special here though. I would absolutely adore a fully realized game about distilling and exploring a mountainous region.

(+1)

Yeah fair enough! All the instructions were super last minute, and there was only one main building. Yeah there were cabins around but the cabins are just there to spawn ingredients... they don't really do anything. More buildings, especially on the mountains, could have totally filled up the world and probably made it feel right! I kind of only had time to do one large building, and that one was supposed to be an underground one, so that's that

(+1)

More fleshed out brewing could have been good, I did prototype a physics system for the brewing before the jam, but it just was too large, the prototype for just the fluid took me over a week, we just did simple stations instead