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ProfOz

12
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3
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A member registered Sep 13, 2021 · View creator page →

Creator of

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This game was very entertaining. I do think it fits the theme of the jam exceptionally well, but it also feels like it may suffer from what many games do, primarily that the player ends up with less of an idea of "what to do" than the developer. As a fellow developer that plays a lot of indie games, what to do was fairly clear, but a newer or less experienced player may be lost. The landscape was cool, but the extreme highs and lows and odd geometry made me feel too much like I was wandering out-of-bounds in a video game to really embrace the feeling of exploration. There is definitely something special here though. I would absolutely adore a fully realized game about distilling and exploring a mountainous region.

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Hi! Thanks for trying the game. Yes, this absolutely needs more polish, I intend on fleshing it out much more after the jam ends, I already have some better, more up-to-date builds. The "4th dimension" being a color spectrum felt like a good way of communicating the 4th dimension to the average player, but I think the realization I needed to make from a UX perspective is that a "true" 4D platformer projected into 3D would feel awful (not knowing where platforms are, etc.) My game tried to toe the line by representing the 4th dimension as a color to communicate better, but I think the wonky controls and unclear visual feedback just made for a less-pleasant platforming experience. The feedback I've been getting has been highly valuable; as a thanks, I will try your game as well. Best wishes!

Thank you for the feedback! Yeah, in initial stages the phase change was discrete rather than gradual, but it felt like I wasn't embracing continuous movement in the 4th dimension. However, for gameplay purposes it does seem like it would be a far better design. This went through several iterations and experiments, and I didn't test it with users so this is very valuable feedback. I think I'll update it and improve it even after the jam ends.

Thank you for the feedback! Yeah, in initial stages the phase change was discrete rather than gradual, but it felt like I wasn't embracing continuous movement in the 4th dimension. However, for gameplay purposes it does seem like it would be a far better design. I think I'll improve this a lot more in the future, as well as having some feedback (like a bar on the side telling you what phase you are in).

This is excellent! Of the jam submissions I have looked at so far this one seems to embody the more enjoyable aspects of smaller scale games. The graphics are beautiful and the music is great. I have never been so excited to catch butterflies. :)

An enjoyable yet deeply strange experience. Reminds me a lot of some of the first ever higher poly count 3d games. Has an interesting existential quality to it that I quite like.

This is absolutely exceptional in every capacity! I can easily see this game being a viable title to release as a full paid game after some polishing up and maybe some additional features.  The art style and the actual voice acting make this stand out among many of the other titles here.

The fundamental concept of the game is incredibly sound, and I would describe it as thoroughly enjoyable! The lack of sound is a downside, but I believe it could be fixed without too much trouble.

This reminds me a lot of Celeste in the best way possible.

Excellent game, I'm not sure if it's just on my end but I had some minor performance issues. However, other than that this game is easily one of the best I have experienced so far in this jam!

Save for some performance issues I experienced as a result of html5, this game is absolutely excellent!

Fun game! Excellent visuals, simple gameplay but clearly demonstrating some competency with Godot! Thank you for playing my game as well.