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Some good progress since last time. Today we decided on some story and overworld criteria. The player character is training to become a spaceship repairer. As such, the overworld consists of multiple spaceships, which you can travel towards per teleporter once it's unlocked.

As such, I've been working on a way to create a map of the world that operates as automatically as possible. See here:

The room the player currently is in, has a brighter color than the rest. On the map you can also place notes that indicate you can access a certain level there, and it'll fetch that level's name and highscores. The second ships' design was done by Unidrax, which sent me this ship design which I then redid in the game's single-color style.

And finally, we have a walking animation. [MP4]