Visuals
1 ... (main menu) character vs mountain texture feels little off
2 ... (main menu) adding sky animation (wind, stars,..) -> to remove wooden felling would
3 ... (game) current dialog text flow fade in/out -> change to custom tuned interpolation/tween/curves function (base interpolations: https://easings.net)
4 ... darker BG, lighter FG -> make eyes focus on lighter color (currently is darker floor, outside lighter, walls lightest)
5 ... last scene not best colors picks
6 ... I loved this temple scene (design/looks) the very well placed items.
Design
1 ... camera behind character feels like you are been dragged backward
2 ... I love small room concept for game jam
3 ... I tried to dodge reading text entire game:
3.1 . Maybe is reason I prefer more aggressive style or
3.2 . tune placement of text, speed, extra pop effects with extra sound to give feeling when text shows
Controls
1 ... movement works as intended only think is no run option & movement after walking for some time looks like wood with no external effects, blending
2 ... When you click E you get locked out of movement with slow text animation
Sound
1 ... interesting calming sound effect
2 ... no effect of sound pattern found -> sound blends well
Bugs
1 ... character clips into floor
2 ... rectangle collision border stuck: if you do not completely bypass map items -> you get stuck -> feels weird (possible fixes: smaller hit-boxes than character and/or check capsule unity 3d shape)