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Visuals

1 ... (main menu) character vs mountain texture feels little off

2 ... (main menu) adding sky animation (wind, stars,..) -> to remove wooden felling would

3 ... (game) current dialog text flow fade in/out -> change to custom tuned interpolation/tween/curves function (base interpolations: https://easings.net)

4 ... darker BG, lighter FG -> make eyes focus on lighter color (currently is darker floor, outside lighter, walls lightest)

5 ... last scene not best colors picks

6 ... I loved this temple scene (design/looks) the very well placed items.


Design

1 ... camera behind character feels like you are been dragged backward

2 ... I love small room concept for game jam

3 ... I tried to dodge reading text entire game:

3.1 . Maybe is reason I prefer more aggressive style or

3.2 . tune placement of text, speed, extra pop effects with extra sound to give feeling when text shows


Controls

1 ... movement works as intended only think is no run option & movement after walking for some time looks like wood with no external effects, blending

2 ... When you click E you get locked out of movement with slow text animation


Sound

1 ... interesting calming sound effect

2 ... no effect of sound pattern found -> sound blends well


Bugs

1 ... character clips into floor

2 ... rectangle collision border stuck: if you do not completely bypass map items -> you get stuck -> feels weird (possible fixes: smaller hit-boxes than character and/or check capsule unity 3d shape)

(1 edit)

First of all—what an amazing review. Very professional approach. 
A lot of things to consider. Thank you for pointing that out, because I am initially just a technical guy who's very far from art or design. 
As I said, I am planning to spend some more time on this project, so your review is super clear and pragmatic. I will polish the stuff you've mentioned.
Thank you very much.