Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The art has caught my eye and I was interested. While playing the game it was difficult to understand what I'm supposed to do, even though I understood that I must complete a task in order to finish printing. So what I would suggest is spend more time making sure the visual feedback is in place so that the player can get the goal right away. So when the player does something wrong, the game doesn't tell it in text, but rather makes number animations, highlights the area in which the player failed to focus/consider of, and that goes alongside making the game feel more satisfying and responsive to play in general. Overall, I liked the premise of the printer being kind of a boss fight, but instead of fighting you're trying to get prints out of it. Almost like a wild animal you must treat, which I think has a lot of potential. But overall, nicely done!

(+1)

Thank you so much for your feedback, this is really helpful. You make a really good point about visual feedback. We focused a lot on the concept and atmosphere, but we can see how clearer animations and stronger visual cues would make things easier to understand for players. Thanks again for playing and sharing your thoughts. this kind of feedback genuinely helps us improve.