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(+1)

A really great surprise.

The art direction is strong and gives the game a clear identity. The gameplay works very well, especially with its patient, puzzle-oriented approach, which I personally loved. You’re encouraged to observe, understand, and anticipate rather than smash attacks.

The attacks are fairly “telegraphed,” which is actually a good thing. Once you get used to the controls (which can feel a bit demanding at first), the challenge feels fair rather than frustrating. The lack of mouse input might surprise some players, but it seems like an intentional design choice — and it’s totally acceptable.

Overall, this is an impressive experience for a game made in 48 hours. I would genuinely love to see a more expanded and polished version in the future!

Thank you for your kind words, and I already continued the project, but took it even to a more "3D" feel, as now you can rotate the camera in the Explore Mode. :)