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WZRDdev

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A member registered 69 days ago · View creator page →

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A really great surprise.

The art direction is strong and gives the game a clear identity. The gameplay works very well, especially with its patient, puzzle-oriented approach, which I personally loved. You’re encouraged to observe, understand, and anticipate rather than smash attacks.

The attacks are fairly “telegraphed,” which is actually a good thing. Once you get used to the controls (which can feel a bit demanding at first), the challenge feels fair rather than frustrating. The lack of mouse input might surprise some players, but it seems like an intentional design choice — and it’s totally acceptable.

Overall, this is an impressive experience for a game made in 48 hours. I would genuinely love to see a more expanded and polished version in the future!

Hi!  Thanks you so much for taking the time to check out my submission. Means a lot.

Since you're unable to download the game, i've recorded a full (and quick) walkthrough especially so you can experience it anyway. You can watch it here :

Giants of the Quiet Worlds (Full Walkthrough)

Thanks again for your time !

Thank you so much for the feedback! I’m really glad you enjoyed it.
About the polishing: I’ll be honest, I didn’t manage the two-week timeframe as well as I should have, so some parts definitely ended up rougher than planned.
Also, just so you know, when you played, there was a major bug that could prevent the game from being completed, but that’s now fixed. Thanks again for playing and for taking the time to leave a comment!

Thank you! Hearing that you liked the environment and the controller honestly makes my day.
The package minigame feedback is super helpful too,  there was a strange issue affecting the controls, so I worked around it to make the minigame more enjoyable and actually finishable. I also fixed an NPC issue where it wouldn’t launch its minigame as intended. Thanks again for playing and sharing your thoughts!

omg, they really do !

Thank you so much ! Your feedback means a lot!
And yes, the package minigame had a weird bug that made it way tougher than intended, but it’s now fixed (same for the NPC that wasn’t playing his minigame). Thanks again for playing!