The terse style is appropriate in the context of a cyberpunk corpo briefing, but confusing as a GM aid. The order of information presentation contributes to that, as the mechanics and narrative situation feel like they've been chopped up and intermixed almost randomly. The mission idea is worth spending a few more words on to make it more readily playable - it could easily be reformatted to keep the two-page footprint and read more intuitively.
After a couple of reads, I think this would be a really fun short social session - but it did take a couple of reads to work out how I might actually run the thing, and I'm still not exactly sure what the mechanics are. I like the covert, time-limited and strictly non-violent set-up, a transit hub gives all three very naturally. The targets are a diverse and interesting bunch too, with nice roleplay prompts offered.