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Stunning presentation and great animation.
The gameplay felt less like choreography and felt more like a bad fight scene: some of these attacks have no telegraphing as to where they'll land, it's also simultaneously uneventful since you can usually find a corner to sit in without getting hit.

It does look and feel great though, good work on the presentation again.

(+2)

Thanks! Yeah I had planned a homing nail attack to keep the player moving, but didn't fit it in the deadline. Without it it's way too easy to cheese. It's kinda all fluff and no substance without it lol 😅