Very high ratings here across the board, except on 'originality', no offense. I think this is a fantastic project, the assets including sound actually work together well. They mesh. Controls are fluid. I did think the little flying enemies were powerups at first. The animation on the mech's legs is... *chef's kiss*. Great work.
It reminds me very much of two games, one in style and one in gameplay. Style: Ironcast https://store.steampowered.com/app/327670/Ironcast/ and gameplay: Pac-Land - Wikipedia
Viewing post in Damage Control jam comments
Thanks for checking our game out! Yannis (the designer of the mech and the enemies) doesn't really use Itch but, I will pass on the compliment. I haven't actually seen Ironcast before but that makes sense.
The aesthetic we were going for was Magepunk/Aethercore. Similar to Piltover in Arcane/League and Kaladesh from Magic: The Gathering.
Gameplay wise, we initially wanted to increase the originality by having the player swap between inside and outside of the robot/mech. We found out pretty early on that it would be a huge scope increase that we didn't quite have the resources for.