Thank you so much :D
I tinkered with the movement and enemy AI to try to get that fine balance between going super fast and tactically positioning yourself so you don't get blind sided but eh... did not really reach that sadly :/
I think it was a very hard controller to build. You ned to balance the potential for speed the weird but fun controls (mouse wheel for movement) and the precision and turn rate for aiming. I think you still did a wonderful job in the time we had. Congrats again you have one of the most original and daring game in the jam!!