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(+1)

The concept is awesome! really unique :)

It took me awhile to figure out that the sliders change the speed and jump height of the character, but there is much potential for future puzzles with this mechanic :)

Some recommendations: 

  • personally feel the gravity could be a little bit lower (so the jumping took more time) 
  • add some Coyote Time to the jumping
  • use a rectangular box for collision on the platform, the text collision is sometimes frustrating 

Great work! love it :)

(+1)

Thanks! I agree, the gravity was like that, because of level design. Definitely could use some coyote time, and the collisions were kinda broken on WebGL build, which I didn't notice in time, so I left it. Glad You enjoyed tho :)